Examples
Compare human instructions, real normalized rules, and their Behavior Score interpretation.
Documentation index
One sell fee
Human instruction
Take 2% on sells.
Normalized rules
sellFeeTake 2% when someone sells.Behavior ScoreSELL 2% · COLLECTED
SELL2%
COLLECTED
Frontend configuration example. No onchain output or transaction is implied.
One sell limit
Human instruction
Limit sells to 0.5% of supply.
Normalized rules
maximumSellNo one can sell more than 0.5% of supply at once.Behavior ScoreMAX SELL 0.5% OF SUPPLY
MAX SELL0.5%OF SUPPLY
Frontend configuration example. No onchain output or transaction is implied.
Split one collected fee
Human instruction
Take 2% on sells. Use half of sell fees to buy back MOG. Send the rest to stakers.
Normalized rules
sellFeeTake 2% when someone sells.buybackUse half of the sell fee to buy MOG.stakingRewardsSend half of the sell fee to stakers.Behavior ScoreSELL 2% → 1% BUY MOG + 1% STAKERS
SELL2%
1%BUY MOG
1%STAKERS
Frontend configuration example. No onchain output or transaction is implied.
Lower a fee later
Human instruction
Start sell fees at 5%. Lower them to 1% after 24 hours.
Normalized rules
sellFeeTake 5% when someone sells.feeChangeOverTimeLower the sell fee to 1% after 1 day.Behavior ScoreSELL 5% NOW → 1% DAY 1
SELL5%NOW
THEN1%DAY 1
Frontend configuration example. No onchain output or transaction is implied.
Reward a buyer interval
Human instruction
Reward every 100th buyer with 1,000 MOG.
Normalized rules
buyerRewardsReward every 100th buyer with 1,000 MOG.Behavior ScoreBUYER 100 → 1K MOG
001025050075
1001K MOG
Frontend configuration example. No onchain output or transaction is implied.
A multi-family configuration
Human instruction
Take 4% on sells. Use half of sell fees to buy back MOG. Send 25% of sell fees to stakers. Burn everything bought back. Lower the sell fee from 4% to 1% after 7 days. Limit sells to 0.5% of supply. Reward every 100th buyer with 1,000 MOG.
Normalized rules
sellFeeTake 4% when someone sells.buybackUse half of the sell fee to buy MOG.stakingRewardsSend 25% of the sell fee to stakers.burnBurn every token bought back.feeChangeOverTimeLower the sell fee to 1% after 1 week.maximumSellNo one can sell more than 0.5% of supply at once.buyerRewardsReward every 100th buyer with 1,000 MOG.Behavior ScoreFEE + SPLIT + DESTINATION + TIME + LIMIT + MILESTONE
SELL4%
2%BUY MOG→ BURN
1%STAKERS
Frontend configuration example. No onchain output or transaction is implied.