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Examples

Compare human instructions, real normalized rules, and their Behavior Score interpretation.

Simple · 01

One sell fee

Human instruction
Take 2% on sells.
Normalized rules
sellFeeTake 2% when someone sells.
Behavior ScoreSELL 2% · COLLECTED
SELL2%
COLLECTED

Frontend configuration example. No onchain output or transaction is implied.

Simple · 02

One sell limit

Human instruction
Limit sells to 0.5% of supply.
Normalized rules
maximumSellNo one can sell more than 0.5% of supply at once.
Behavior ScoreMAX SELL 0.5% OF SUPPLY
MAX SELL0.5%OF SUPPLY

Frontend configuration example. No onchain output or transaction is implied.

Routing · 03

Split one collected fee

Human instruction
Take 2% on sells. Use half of sell fees to buy back MOG. Send the rest to stakers.
Normalized rules
sellFeeTake 2% when someone sells.
buybackUse half of the sell fee to buy MOG.
stakingRewardsSend half of the sell fee to stakers.
Behavior ScoreSELL 2% → 1% BUY MOG + 1% STAKERS
SELL2%
1%BUY MOG
1%STAKERS

Frontend configuration example. No onchain output or transaction is implied.

Time · 04

Lower a fee later

Human instruction
Start sell fees at 5%. Lower them to 1% after 24 hours.
Normalized rules
sellFeeTake 5% when someone sells.
feeChangeOverTimeLower the sell fee to 1% after 1 day.
Behavior ScoreSELL 5% NOW → 1% DAY 1
SELL5%NOW
THEN1%DAY 1

Frontend configuration example. No onchain output or transaction is implied.

Milestone · 05

Reward a buyer interval

Human instruction
Reward every 100th buyer with 1,000 MOG.
Normalized rules
buyerRewardsReward every 100th buyer with 1,000 MOG.
Behavior ScoreBUYER 100 → 1K MOG
001025050075
1001K MOG

Frontend configuration example. No onchain output or transaction is implied.

Composed · 06

A multi-family configuration

Human instruction
Take 4% on sells. Use half of sell fees to buy back MOG. Send 25% of sell fees to stakers. Burn everything bought back. Lower the sell fee from 4% to 1% after 7 days. Limit sells to 0.5% of supply. Reward every 100th buyer with 1,000 MOG.
Normalized rules
sellFeeTake 4% when someone sells.
buybackUse half of the sell fee to buy MOG.
stakingRewardsSend 25% of the sell fee to stakers.
burnBurn every token bought back.
feeChangeOverTimeLower the sell fee to 1% after 1 week.
maximumSellNo one can sell more than 0.5% of supply at once.
buyerRewardsReward every 100th buyer with 1,000 MOG.
Behavior ScoreFEE + SPLIT + DESTINATION + TIME + LIMIT + MILESTONE
SELL4%
2%BUY MOG→ BURN
1%STAKERS

Frontend configuration example. No onchain output or transaction is implied.